![]() This was introduced way back in 2013 with the iPhone 5S, so it's a shame it's not here. ![]() Annoyingly, however, it doesn’t feature Apple’s Touch ID technology. It has a four-inch display and a sleek, lightweight build.Īt the bottom of the iPod touch you’ll find the home button. The Apple iPod Touch (7th generation) looks identical to the iPod Touch that came before it, like the 6th gen and even the 5th gen version. Image credit: Future (Image credit: Future) Apple iPod Touch (7th generation): design However, with stock levels low, space grey seems to be one of the few shades still available. When the The Apple iPod Touch (7th generation) was first released, there were six colors to choose from: space grey, silver, pink, blue, gold and red. Especially considering how good music playback and gaming is on this little device. This price isn't cheap, but it's good for an Apple product. The most expensive option is the $399 / £399 / AU$599 / AED 1,689 256GB model, which is the version we tested for this review. However, many third party retailers do have some models and colors of the iPod Touch (7th generation) available – we're just not sure how long they'll stick around.Īt the time of writing, you can find the 32GB model for $199 / £199 / AU$299 / AED 849, with the price rising to $299 / £299 / AU$499 / AED 1,269 for the 128GB model. Since Apple discontinued the whole iPod range in Spring 2022, demand for the Apple iPod Touch 7 has been high, so it's no surprise last remaining stock from Apple is no longer available. The Apple iPod Touch (7th generation) is still on the Apple website, but has been sold out for some time. Formula E is here, too.Dimensions: 123.4mm X 58.6mm X 6.1mm (H X W X D)ĭisplay: 4-inch Retina Display, 1136圆40-pixel resolution at 326 ppĬamera: 8MP camera, 1080p HD video recording, FaceTime HD CameraĪudio formats: AAC-LC, HE-AAC, HE-AAC v2, Protected AAC, MP3, Linear PCM, Apple Lossless, FLAC, Dolby Digital (AC‑3), Dolby Digital Plus (E-AC‑3) and Audible (formats 2, 3, 4, Audible Enhanced Audio, AAX and AAX+) F1 moves from the early years (1500cc supercharged engines) to the turbo era, the V10s, V8s and finally Hybrids of today. >200 instances of racing series with changing rules over time. ![]() Alternate starting mode: Less Cash AIs, leading to volatile companies in the early years (much smaller ones, too!) >70 AI companies with their respective names for the Base City Map Over 2000 subscribers (August 2019) already enjoy these "Real AIs core features": These changes will probably be carried over to the original Real AIs mod, too. I am still missing some GT2/GT3/GT4 series, that I would like to be in the game, too. More of the Real AIs core features: In the course of time, I will add more AI marques and logos, more Names for components and vehicles. This will spawn idfferent and more types of contracts. The popularization of Diesel engines in the early 2000s is reflected. ![]() This means: Two-Stroke engines finally stand a chance for light vehicles until the 1950s due to higher rev limits, DCT transmissions do not pop up in game until much later, recent developments and government steering efforts in for Electric mobility are taken into account. Rebalancing of some components, starting dates, requirements and popularities. This will be the focus for this modification. Introduction of new components - starting with a proper Wankel rotor count mechanism. (+fix: updated city alignments to newest base city files from game)įirst version: 0.5, counting one major up from the last Real AIs version (0.43) Previous: 0.51 - adding CVT mechanics and Watt's Linkage, as well as a Semi-Active Solenoid suspension option. This is Real AIs Plus - the updated, enhanced and amended edition of the RealAIs mod.Ĭurrent version: Fix 0.52 - Car type popularities fixed
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